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≫ Descargar Free Microsoft mobile development handbook Andy et al Wigley 9789350041680 Books

Microsoft mobile development handbook Andy et al Wigley 9789350041680 Books



Download As PDF : Microsoft mobile development handbook Andy et al Wigley 9789350041680 Books

Download PDF Microsoft mobile development handbook Andy et al Wigley 9789350041680 Books

Microsoft Mobile Development Handbook- WILEY-Andy Wigley and Daniel Moth-2011-EDN-1

Microsoft mobile development handbook Andy et al Wigley 9789350041680 Books

Trust me, I've read them all going back to 2001 and I've written two of them myself. This is as broad and deep as it gets when it comes to managed code development on Windows Mobile. This should come as no surprise as it was written by the Windows Mobile MVP "Dream Team" of Andy Wigley, Peter Foot and Daniel "The Moth" Moth (now at Microsoft). Not only is this one of the first books to cover the .NET Compact Framework 2.0 and SQL Server 2005 Compact Edition, it even gives the reader coverage of Visual Studio 2008, and .NET Compact Framework 3.5 technologies such as WCF, LINQ, Compression, and "on-device" Unit Tests.

This book provides superb coverage of Security Programming where it shows the reader how to encrypt data with AES and RSA plus the signing of exe's and dll's. If you're interesting developing games or UI's that can't be created with the controls found in the Visual Studio Toolbox, the two chapters on Graphics and Direct3D Mobile are unparalleled. As someone who has a personal interest in the sucess of games on Windows Mobile using the .NET Compact Framework as a consistent game development runtime, this book serves as the launch pad for such endeavors. Whether you're an ISV looking to build the next killer app, a corporate developer tasked with mobilizing your line of business applications, a consultant that needs to aquire mobile development skills, or a game development house looking to take advantage of the explosive growth of the Windows Mobile platform, I highly recommend you get this book!

-Rob

Product details

  • Paperback
  • Publisher Microsoft Press.; 1 edition (2011)
  • Language English
  • ISBN-10 9350041685

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Microsoft mobile development handbook Andy et al Wigley 9789350041680 Books Reviews


This book is for new and existing mobile application developers who already have some experience developing applications using the .NET Framework, either desktop or compact version. If you are new to .NET, first read "Microsoft Visual C# 2005 Step By Step" by John Sharp or "Microsoft Visual Basic 2005 Step By Step" by Michael Halvorson. Those books can teach you the programming basics, and you will then be prepared to use this book to learn mobile application development. This book can help you develop mobile applications using .NET Compact Framework 2.0 and will introduce you to some of the new features that are in .NET Compact Framework version 3.5, which will be released with the next release of Visual Studio, currently code-named "Orcas."

Along the way, the book highlights features that are new to .NET Compact Framework 2.0 so that the developer who has experience building applications using the version 1.0 product can identify new features that are helpful. However, the main purpose of this book is to give you the essential information you need to design and build applications that work on a constrained device such as a Pocket PC or Smartphone, or on embedded hardware. It instructs you as to how to build and debug applications, how to design GUIs that work on small devices, and how to deploy applications. It also delves into problems that are unique to mobile device applications, such as how to design and build applications that work well with unreliable, slow network connections, which is the usual state of affairs with phone-enabled mobile devices. This book is a handbook for the mobile developer that explains how to tackle the common problems that mobile application developers encounter. The book is divided into three parts

Part 1, Mobile Application Development Essentials, contains six chapters that everyone should read because they take you through topics that all mobile application developers must understand.

Chapter 1, ".NET Compact Framework--a Platform on the Move," is an introduction to the .NET Compact Framework and explains the tools you need to build applications for smart devices.

Chapter 2, "Building a Microsoft Windows Forms GUI," explains how to build effective Windows Forms applications on personal digital assistants (PDAs) and Smartphones.

Chapter 3, "Using SQL Server 2005 Compact Edition and Other Data s," looks at data persistence on devices in SQL Server 2005 Compact Edition databases and how you can build a graphical user interface that binds to data.

Chapter 4, "Catching Errors, Testing, and Debugging," shows you how to test and debug your applications on real devices and emulators, and how to trap and handle errors at run time.

Chapter 5, "Understanding and Optimizing .NET Compact Framework Performance," is about creating applications that perform well, something that requires a little more care to achieve on a smart device with limited RAM and storage than it does in a desktop application.

Chapter 6, "Completing the Application Packaging and Deployment," looks at packaging and deployment and how Visual Studio 2005 makes it easy to build installation packages so that you can install your application on your target devices.

Part 2, Solutions for Challenges in Mobile Application Development, contains 10 chapters that examine areas that present particular challenges to applications running on a smart device.

Chapter 10, "Security Programming for Mobile Applications," is about security programming, an essential topic for any software developer, but of particular interest to mobile application developers who are responsible for keeping valuable data secure on a mobile device that can be lost or stolen, and must send data over public communications networks such as the Internet.

Chapter 11, "Threading," looks at how to do multithreaded programming in the .NET Compact Framework.

Chapter 12, "Graphics Programming" shows how to present UI that looks more polished and professional than one that is built using only the standard Microsoft Windows Forms controls from the Microsoft Visual Studio 2005 Toolbox.

Chapter 13, "Direct3D Mobile", discusses how 3-D graphics can be implemented on a Windows Mobile 5.0-powered device using Direct3D. It starts simply with 2D graphics and then gradually moves into 3D graphics.

Chapter 14, "Interoperating with the Platform," explains how to call native APIs that are available in the underlying Windows CE operating system to perform tasks that are not possible using the .NET Compact Framework APIs alone.

Chapter 15, "Building Custom Controls", looks at developing custom Windows Forms controls that you can use in .NET Compact Framework applications.

Chapter 16, "Internationalization", explains how to create applications that are easily localizable to different cultures and languages.

Chapter 17, "Developing with Windows Mobile", looks at the Windows Mobile 5.0 managed APIs, a set of APIs that are unique to mobile devices and that expose system information and allow programmatic access to data stores such as Microsoft Office Outlook Mobile contacts, calendars, and tasks lists.

Part 3, New Developments, consists of a single chapter that provides an early look at the next version of Visual Studio and the next version of the .NET Compact Framework, version 3.5. The latest version adds new features for querying data collections, messaging, testing, and many other innovations and enhancements.
I' a computer science student and was willing to learn programming windows mobile based devices and hence bought this book as a starter. It has an intuitive guideline from an GUI's perspective since it mentions issues to take into consideration when designing software for new phones which have accelerometer like HTC TyTN (I own one like this). But it does not teach you programming from the beginning. The authors expect the reader to be familiar with an Object Oriented Programming Language such as Java and C#. It takes you through an interesting adventure but I wouldn't give it a rating of 5 since the book's cover is too thin and has started wearing out after 2 days. In addition there's no companion CD which would have been worthwhile by providing some sample applications and source codes. You have to type a very long URL to get to the samples.

Don't let yourself get carried away by this book only, you can be a more experienced developer by looking for methods shown by IntelliSense and then looking out for further details in MSDN library or the internet. BUT paying $44 instead of the price mentioned $69 is good.
I agree with the positive reviews posted - can't add more than "confirmation by redundancy".
It is like my bitacora or bible when i am offline. I guess it has a little of everything you need to know in very compact book (i thought a 600 book will be wider but the size is great)
One of the few WM development books, and certainly the only one that merits five stars. This book is thorough, timely, and informative about the technologies relevant to making great WM apps in native and managed code.
Trust me, I've read them all going back to 2001 and I've written two of them myself. This is as broad and deep as it gets when it comes to managed code development on Windows Mobile. This should come as no surprise as it was written by the Windows Mobile MVP "Dream Team" of Andy Wigley, Peter Foot and Daniel "The Moth" Moth (now at Microsoft). Not only is this one of the first books to cover the .NET Compact Framework 2.0 and SQL Server 2005 Compact Edition, it even gives the reader coverage of Visual Studio 2008, and .NET Compact Framework 3.5 technologies such as WCF, LINQ, Compression, and "on-device" Unit Tests.

This book provides superb coverage of Security Programming where it shows the reader how to encrypt data with AES and RSA plus the signing of exe's and dll's. If you're interesting developing games or UI's that can't be created with the controls found in the Visual Studio Toolbox, the two chapters on Graphics and Direct3D Mobile are unparalleled. As someone who has a personal interest in the sucess of games on Windows Mobile using the .NET Compact Framework as a consistent game development runtime, this book serves as the launch pad for such endeavors. Whether you're an ISV looking to build the next killer app, a corporate developer tasked with mobilizing your line of business applications, a consultant that needs to aquire mobile development skills, or a game development house looking to take advantage of the explosive growth of the Windows Mobile platform, I highly recommend you get this book!

-Rob
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